﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace LangRenGameLib.Enum
{
    /// <summary>
    /// 自定义技能类型(其实就是一个字符串的类)
    /// </summary>
    class SkillEnum
    {
        public string Name;
    }

    /// <summary>
    /// 技能类型
    /// </summary>
    enum SkillType
    {
        /// <summary>
        /// 伤害性，如狼刀、女巫毒杀等
        /// </summary>
        Attack,
        /// <summary>
        /// 正面效果型，如守卫的守护、女巫的解药
        /// </summary>
        Buff,
        /// <summary>
        /// 负面效果型，如乌鸦的诅咒
        /// </summary>
        Debuff,
        /// <summary>
        /// 查验型，如预言家的查验
        /// </summary>
        Check
    }

    enum DieType
    {
        /// <summary>
        /// 禁止使用技能
        /// </summary>
        NoSkill,
        /// <summary>
        /// 狼刀
        /// </summary>
        Worf,
        /// <summary>
        /// 神职
        /// </summary>
        God,
        /// <summary>
        /// 天罚(?)
        /// </summary>
        GodNullKill,
        /// <summary>
        /// 投票放逐
        /// </summary>
        Vote
    }
}
